Gameplay run on Samsung Galaxy S6.
Video made to show game story and core features.
Escape from Aphelion a Puzzle/Tower Defense hybrid developed for Android using Unity 4.6. I was a Gameplay Designer and Gameplay Programmer.
Swarm is an upcoming bug-themed MOBA where the common central mechanic of pointing and clicking with a mouse is replaced with real-time fighting mechanics via hand-held controls (Xbox controller). Swarm combines the strategy of a MOBA with the high-speed decision-making of a fighter game. Swarm is being developed for PC using Unreal Engine 4.9. I am the Lead Engineer on Swarm; my responsibilities include: creating a pipeline to ensure that each deadline is met, assigning engineering tasks each week (10+ programmers), using Perforce for source control (maintaining the master branch and merging all engineers code each week), and using C++ and blueprints in Unreal Engine 4.
Swarm's Spring Trailer
Swarm's December Trailer
A short video showing Swarm's gameplay.
Insta-Railed is an upcoming fast paced First Person Shooter being developed for PC with Unity 5.2 and Photon. I am a Gameplay and Networking Programmer.
Video of Insta-Railed Gameplay
Game Engine Development:
Survival Game made in PrimeEngine. Video shows gameplay run on PC (also made to run on Xbox 360).