Gameplay run on Samsung Galaxy S6.

                                               

                                                   Video made to show game story and core features.

Escape from Aphelion a Puzzle/Tower Defense hybrid developed for Android using Unity 4.6. I was a Gameplay Designer and Gameplay Programmer.


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Swarm is an upcoming bug-themed MOBA where the common central mechanic of pointing and clicking with a mouse is replaced with real-time fighting mechanics via hand-held controls (Xbox controller). Swarm combines the strategy of a MOBA with the high-speed decision-making of a fighter game. Swarm is being developed for PC using Unreal Engine 4.9.  I am the Lead Engineer on Swarm; my responsibilities include: creating a pipeline to ensure that each deadline is met, assigning engineering tasks each week (10+ programmers), using Perforce for source control (maintaining the master branch and merging all engineers code each week), and using C++ and blueprints in Unreal Engine 4.

Swarm's Spring Trailer

Swarm's December Trailer

A short video showing Swarm's gameplay.


Insta-Railed is an upcoming fast paced First Person Shooter being developed for PC with Unity 5.2 and Photon. I am a Gameplay and Networking Programmer.

Video of Insta-Railed Gameplay


Game Engine Development:

     Survival Game made in PrimeEngine. Video shows gameplay run on PC (also made to run on Xbox 360).