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    <loc>http://stephenpettinati.com/about-me</loc>
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      <image:caption>Michael Pettinati (Left) and Stephen Pettinati (Right) after College of the Holy Cross graduation May, 2014.</image:caption>
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      <image:caption>Swarm is an upcoming bug-themed MOBA where the common central mechanic of pointing and clicking with a mouse is replaced with real-time fighting mechanics via hand-held controls (Xbox controller). Swarm combines the strategy of a MOBA with the high-speed decision-making of a fighter game. Swarm is being developed for PC using Unreal Engine 4.9.  I am the Lead Engineer on Swarm; my responsibilities include: creating a pipeline to ensure that each deadline is met, assigning engineering tasks each week (10+ programmers), using Perforce for source control (maintaining the master branch and merging all engineers code each week), and using C++ and blueprints in Unreal Engine 4.</image:caption>
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